Greater Than Games

Compile: Main 1

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    Regular price $19.95
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Backorders out of stock. Reprint arriving early January.

Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you’ll end up playing right into your opponent’s hands.

First to Compile all three Protocols grasps those concepts to win the game. Control your opponent’s Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

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Rules questions?

Click the button below to access a .pdf of the rulebook.

Feel free to read at your leisure, or even print off a copy for your own use.

More info about this product

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Contents

12 decks of 7 cards each, 1 control card, 1 rules sheet

Features
  • AREA CONTROL: Control both your own and your opponents area of play with your Protocol's commands!
  • STRATEGY: Once a line is revealed, it immediately becomes active! Think ahead to get your opponent before they compile first!
  • TAKE IT ANYWHERE: This compact size allows for Compile to be played just about anywhere!
  • QUICK GAMES FOR MORE FUN: With each game lasting about twenty minutes, you'll be able to play for hours and hours!
  • TWELVE PROTOCOLS: With twelve protocols, there are tons of combinations for you and your friends to play over and over again!
Release Date

Fresh off the press

Shut Up & Sit Down

This game is complicated and clever in ways that set the neurons buzzing.

Rolling Dice & Taking Names

The variability is out of the roof because drafting is going to be different ever time.

The Family Gamers

This a game that has a ton of flexibility. Even with just the 18 cards, the combinations you can make and jockeying back and forth is super fun.

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