Rio Grande Games

1930: The Golden Ages of Airlines

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1930: The Golden Age of Airlines -1930 is a game set in the early stages of aviation. The players take on the roles of aviation investors, promoters, and presidents with the general objective of making money. A player’s wealth is accumulated mainly through owning Stock Tokens of stock in the ten Aviation Airlines included in the game.

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Contents

1 Game board (Double-Sided, front 2-3 players, back 4-6 players), 2 Additional Destination boards (Double-Sided), 1 Stock Market board, 6 Player boards, 56 City Upgrade tiles, 40 airline tokens (Double-Sided, 4 each of 10 airlines: Stock Market, Income/Fly, +100/200, Tech), 1 First Player marker (blue-gray), 1 Turn cube (black), 1 Phase cube (white), 120 airline Gate discs (12 each of 10 airlines), 30 Hub tokens (3 each of 10 airlines), 70 Stock tokens (7 each of 10 airlines), 6 First Round Turn Order cards, 82 Contract cards, Paper Money (36 x $1, 15 x $5, 30 x $20, 60 x $100), rulebook

Features
  • EARLY AVIATION ERA: Set in the dawn of air travel, players act as investors and airline execs building wealth through stocks and airline management during the economic rise of aviation’s golden age.
  • STOCK MARKET MECHANIC: Earn income through dividend payouts and capital gains. Buy stock in ten different airlines and build value by timing investments and managing airline performance wisely.
  • DYNAMIC TURNS: Each round includes three phases: buy stock, run airline operations, and manage the end of turn. Strategic timing and control of airline shares influence every decision made.
  • SHARED CONTROL MODEL: Unique twist allows any player with stock in an airline to perform actions for that airline, creating interactive gameplay with shifting alliances and financial maneuvering.
  • EXPANSIVE PLAY: Designed for 2–6 players, each game lasts 90–120 minutes and offers deep economic strategy and variable outcomes based on investment choices and airline growth paths.
Release Date

Fresh off the press

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